Well this the code for the spawners checkpoint system... It kind of doesn't work well.. so whats wrong with it?!
function oa(object) local player = game.Players:playerFromCharacter(object) if player ~= nil then local ls = player.leaderstats local sl = game.Workspace:FindFirstChild(ls.Stage.Value) print("gah") object.Torso.CFrame = object.Torso.CFrame + Vector3.new(0,3,0) wait() object.Torso.CFrame = sl.CFrame + Vector3.new(0,3,0) end end
function oe(object) if object.className == "Player" then local ack = Instance.new("IntValue") ack.Name = "leaderstats" local ack2 = Instance.new("IntValue") ack2.Name = "Stage" ack2.Value = 1 ack2.Parent = ack ack.Parent = object end end
game.Players.ChildAdded:connect(oe) game.Workspace.ChildAdded:connect(oa)
A word of advice put a code block around your script if you want them to answer it and if you don't want bad reputation.