Hi I'm working on a game and I'm trying to work out a few script problems since I'm a beginner. This is what I have so far;
--Line 1 minigames = game.ReplicatedStorage.Minigames:GetChildren() h = Instance.new("TextLabel", game.StarterGui.ScreenGui.TextLabel) h.Size = UDim2.new(0, 980, 0, 20) --Make sure to use UDim2, NOT Vector3 h.Position = UDim2.new(.5, -500, .5, -1) h.Text = "Stuff" --Make sure this is a string h.BackgroundColor3 = Color3.new(0, 0, 0) --GUIs only accept Color3 values, which range from 0 to 1. To convert other colors to Color3, divide each number by 255. In this case, white is (255, 255, 255) and 255/255 = 1. h.TextColor3 = Color3.new(1, 1, 1) h.BackgroundTransparency = (0.5) function removePlate() plates = game.Workspace.Disappearing Plates.Plates:GetChildren() ranNum1 = math.random(1,#plates) ranNum2 = 1 while ranNum1 == ranNum2 do ranNum2 = math.random(1,#plates) wait(1) end plateChosen = plates[ranNum1] plateChosen2 = plates[ranNum2] for i = 0, 1, 0.05 do plateChosen.Transparency = i plateChosen2.Transparency = i wait() end plateChosen:Destroy() plateChosen2:Destroy() end while true do if game.Players.NumPlayers > 1 then h.Text = "Randomly choosing a map..." wait(5) ranGame = math.random(1, #minigames) gameChosen = minigames[ranGame] h.Text = "Map chosen: " .. gameChosen.Name wait(5) gameChosenClone = gameChosen:Clone() gameChosenClone.Parent = game.Workspace wait(5) --Teleporting people to map spawns = gameChosenClone.Spawns:GetChildren() for i,v in pairs(game.Players:GetPlayers()) do name = v.Name check = game.Workspace:FindFirstChild(name) if check then checkHumanoid = check:FindFirstChild("Humanoid") if checkHumanoid then v.Character:MoveTo(spawns[i].Position) v.InGame.Value = true end end end for i = 3, 0, -1 do h.Text = "Game begins in: " .. i wait(1) end if game.ChosenClone.Name == "Disappearing Plates" then time = 20 --Countdown until game ends for i = time, 1, -1 do h.Text = "Time left: " .. i removePlate() end elseif game.ChosenClone.Name == "Sword Frenzy" then gameChosenClone.SwordFrenzyScript.Disabled = false while script.RoundFinished.Value == false do wait(1) end elseif game.ChosenClone.Name == "Office Terror" then gameChosenClone.SwordFrenzyScript.Disabled = false while script.RoundFinished.Value == false do wait(1) end script.RoundFinished.Value = false end h.Text = "Game over!" wait(5) h.Text = "Giving points to the winner(s)..." for i, v in pairs(game.Players:GetPlayers())do inGame = v:FindFirstChild("InGame") if inGame then if inGame.Value == true then v.leaderstats.PointsValue = v.leaderstats.Points.Value + 10 end end end wait(5) gameChosenClone:Destroy() else h.Text = "There are not enough players to start..." end wait(1) end --Line 101
What I want to do is make sure this script will run without errors and add a few elements. First thing I want to add is a way for players InGame to recieve swords at the start of the round ( and if they purchased any I'd want those to be the ones they'd recieve ). Anyone know how to do this?
This is what my script analysis says;
http://prntscr.com/5skolx
Thanks for the help!