I am working on creating a game that involves having a fixed camera. The only problem that I've encountered so far is the fact that the character cannot move when the camera is set to Scriptable. Is there any simple way to allow the character to move again?
wait(1) cam = Workspace.CurrentCamera cam.CameraType = "Scriptable" cam:Interpolate(CFrame.new(-67.2, 80, -133.2), CFrame.new(-67.2, 1.5, -133.2), 0.01)
Setting a camera type doesn't effect the players movement. I don't see how you manage to stop the player from moving when setting the camera type to "Scriptable" that's never happened to me. Are you messing around with the players movement anywhere else in your game that could be causing this problem?