I'm using this in a singleplayer game. It works in solo mode and server in studio, but not in an actual server. Everything but the shirt and pants appear. Is the loading time of a character even important in getting this to work properly?
game.Players.PlayerAdded:connect(function(p) p.CharacterAdded:connect(function(c) wait(3) for i,v in pairs(c:GetChildren()) do if v:IsA("Hat") then v:remove() end if v:IsA("CharacterMesh") then v:remove() end end local q = game.ServerStorage.MessySpikes:clone() c.Head.face.Texture = "http://www.roblox.com/asset/?id=13038247" q.Parent = c for i,v in pairs(c:GetChildren()) do if v:IsA("Part") then v.BrickColor = BrickColor.new("Pastel brown") end end local r = c:FindFirstChild("Shirt") if r ~= nil then r.ShirtTemplate = "rbxassetid://150565172" else local y = Instance.new("Shirt") y.Parent = c y.ShirtTemplate = "rbxassetid://150565172" end local m = c:FindFirstChild("Pants") if m ~= nil then m.PantsTemplate = "rbxassetid://150515287" else local t = Instance.new("Pants") t.Parent = c t.PantsTemplate = "rbxassetid://150515287" end end) end)