So, I've made a morph, and a simple C-Frame script in a GUI to rotate a part called "aura" repeatably, but it rotates the player with it. I'm guessing it's because it's welded to the player. How do I make it so only the part moves, not the player?
Here's what I recommend doing, and excuse me if I don't understand what you are trying to do and I got it wrong.
What you have to do to rotate a part in a morph is use a LocalScript (It has to be moved to the player's Backpack, so a "giver" in the morph button would be good for that) with a code somewhat like this.
local character = game:GetService("Players").LocalPlayer.Character local morphbody = character:WaitForChild("Chest") --I ASSUME IT'S CHEST BECAUSE THAT IS A POPULAR MORPH SYSTEM. CHANGE THIS TO THE NAME OF THE MODEL BEING MORPHED WITH AURA IN IT morphbody.aura:BreakJoints() --Break it off from the character so that it can move freely game:GetService("RunService").RenderStepped:connect(function () --This will require some work, you have to find out the CFrame from the character's torso to the "aura" part. morphbody.aura.CFrame = Torso.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) --Replace CFrame.new(0, 0, 0) with that CFrame from the torso, and the CFrame.Angles() to the GUI rotation value. end)
If I goofed on the above please PM XanthicDragon