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Why won't my Gui script work??

Asked by 10 years ago

``So, this script looks to see if the text of two textbuttons is 'Action & Adventure" and "Easy" when the frame's visible property is changed. It doesn't do anything. if both statements are true, it should make on of two GUIs visible. Help please! I cannot show output, because when I click Play Solo or Run my studio crashes, but I can tell you that the Script Analysis doesn't see anything wrong. Thanks! Here is my LocalScript

wait(1)
player = game.Players.LocalPlayer
gui = player.PlayerGui.ScreenGui
results = gui.results
stepone = results.step1choice
steptwo =results.step1choice
RVisible = results.Visible
TMM = results.TMM.Visible
LD = results.TMM.Visible

results.Changed:connect(function()
    local value = results[RVisible]
    wait(1)
    results.Loading.Visible = true
    if stepone.Text== "Action & Adventure" then
        if steptwo.Text== "Easy" then
            num = math.random(1,2)
            if num== 1 then 
                TMM = true

            else
                LD = true

            end
        else
            script:Destroy()
        end
    else
        script:Destroy()
    end
end)

Also, this is the second time I have posted this, somebody at least comment! Last time I got 17 views, not a single comment or answer!!!

Here is the Gui Hierachy, as requested

StarterGui
    ScreenGui
        results
            LocalScript
            LD
            TMM
            Loading
            step1choice
            step1choice
0
Can you provide a hierarchy of the GUI? The variables you provided are very difficult to read without context. IcyArticunoX 355 — 10y
0
There is the Hierachy! Antharaziia 75 — 10y

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