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what is PlayerScore in data persistence?

Asked by
Prioxis 673 Moderation Voter
10 years ago

So i'm going by the Roblox Wiki page (which isn't very descriptive on everything) but in this line of code

scoreKey = "PlayerScore"

game.Players.PlayerAdded:connect(function(player)
    if player:WaitForDataReady() then
        -- create leaderboard
        local ls = Instance.new("IntValue")
        ls.Name = "leaderstats"
        ls.Parent = player

        --create the score stat
        local score = Instance.new("IntValue")
        score.Name = "Score"
        score.Parent = ls
        score.Value = player:LoadNumber(scoreKey)
    end
end)

game.Players.PlayerRemoving:connect(function(player)
    if player:FindFirstChild("leaderstats") then
        player:SaveNumber(scoreKey, player.leaderstats.Score.Value)    
    end
end)

theres a variable named scoreKey = "PlayerScore"

what does scoreKey do for data persistence if anything at all? and does it need to be changed based off of the leaderstat??

Because I see that the leaderstat is named "Score". Do I change "PlayerScore" to "PlayerGold?" for my leaderstat which is "Gold"

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Answered by 10 years ago

No, unless you're making several values, although you should change it anyway as that's what its being saved as. Also, you really should consider using DataStore instead.

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oh okay thank you! Prioxis 673 — 10y
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