Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

Problems with Gui script?

Asked by 10 years ago

So, this script looks to see if the text of two textbuttons is 'Action & Adventure" and "Easy" when the frame's visible property is changed. It doesn't do anything. if both statements are true, it should make on of two GUIs visible. Help please! I cannot show output, because when I click Play Solo or Run my studio crashes, but I can tell you that the Script Analysis doesn't see anything wrong. Thanks! Here is my LocalScript

wait(1)
player = game.Players.LocalPlayer
gui = player.PlayerGui.ScreenGui
stepone = gui.step1choice
steptwo = gui.step2choice
results = gui.results
RVisible = results.Visible
TMM = results.TMM.Visible
LD = results.TMM.Visible

results.Changed:connect(function()
    local value = results[RVisible]
    wait(1)
    results.Loading.Visible = true
    if stepone.Text== "Action & Adventure" then
        if steptwo.Text== "Easy" then
            num = math.random(1,2)
            if num== 1 then 
                TMM = true

            else
                LD = true

            end
        else
            script:Destroy()
        end
    else
        script:Destroy()
    end
end)

Answer this question