im trying to make a wall that has 2500 health and a surface gui on it saying the current health of the wall (Humanoid) except when i damage the wall (Humanoid) the surface gui text should change but it doesnt.
repeat script.Parent.CurHealth.Text = script.Parent.Parent.Parent.Humanoid.Health until script.Parent.Parent.Parent.Humanoid.Health
PLEASE HELP!
Your script is basically saying to repeat setting the text of CurHealth
to the Humanoid Health until the Humanoid Health is what it currently is, which won't really do anything.
What you're looking for is an updater that makes CurHealth
set to the Humanoid's health every time the Humanoid's health changes.
function onHealthChanged() script.Parent.CurHealth.Text = script.Parent.Parent.Parent.Humanoid.Health end script.Parent.Parent.Parent.Humanoid.HealthChanged:connect(onHealthChanged)
The HealthChanged event accepts a parameter, and the value of it is the value of the health changed to (i.e. final health).
So you could also do this.
function onHealthChanged(health) script.Parent.CurHealth.Text = health end script.Parent.Parent.Parent.Humanoid.HealthChanged:connect(onHealthChanged)
I hope this helps. If it doesn't, I'll give it another look.