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How do I make my script check if it is frozen?

Asked by 9 years ago

My script seems to always work fine, but at some points it freezes for unknown reasons. It freezes at this point of the main script:

h.Text = "New round will begin soon..."
    wait(3)
    h.Text = "Choosing random game..."
    wait(3)

So in order to restart the entire game/script I created another script, but this script isn't working at all. This script's only goal is to regen the entire game.

Could anyone tell me what exactly I need to fix?

local regen_track = game.ReplicatedStorage
while script.Disabled == false do
wait(15) -- time before checking if game is broken
if workspace.Hint.Text == "Choosing Random game" then
local function delete(parent)
    for i,v in pairs(dlt) do 
        local object = parent:findFirstChild(v)
        if object then 
            object:Destroy()
        end
    end
end

regen_track.Changed:connect(function()
    if regen_track.Value >= needed and not regening then
        regening = true
        game.Teams:ClearAllChildren()
        delete(Workspace)
        script.Parent.Disabled = true
        wait(1)
        script.Parent.Disabled = false
        regen_track.Value = 0
        regening = false
    end
end)

script.Disabled = true

end
end

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