My script seems to always work fine, but at some points it freezes for unknown reasons.
It freezes at this point of the main script:
.Text = "New round will begin soon..."
wait(3)
h.Text = "Choosing random game..."
wait(3)
So in order to restart the entire game/script I created another script, but this script isn't working at all. This script's only goal is to regen the entire game.
Could anyone tell me what exactly I need to fix?
`local regen_track = game.ReplicatedStorage while script.Disabled == false do wait(15) -- time before checking if game is broken if workspace.Hint.Text == "Choosing Random game" then local function delete(parent) for i,v in pairs(dlt) do local object = parent:findFirstChild(v) if object then object:Destroy() end end end
regen_track.Changed:connect(function() if regen_track.Value >= needed and not regening then regening = true game.Teams:ClearAllChildren() delete(Workspace) script.Parent.Disabled = true wait(1) script.Parent.Disabled = false regen_track.Value = 0 regening = false end end)
script.Disabled = true
end end `