Circle = game.Lighting.CircleMesh function onTouched() Circle:clone() Name = "Mesh" Parent = game.Workspace.Dough end script.Parent:connect(onTouched)
Circle = game.Lighting.CircleMesh function onTouched() Circle:clone() Name = "Mesh" Parent = game.Workspace.Dough end script.Parent:connect(onTouched)
.It's not working because you haven't configured it's parent yet. Instead of Parent = you'd do Circle.Parent.
Circle:Clone() Circle.Parent = game.Workspace