There are two scripts. I don't know what script makes it sit but when you are hit with the fire ball you auto sit I don't know how to fix it.
Script 1: (LOCAL SCRIPT)
local enabled = true Player = script.Parent.Parent --Player:WaitForDataReady() mouse = Player:GetMouse() run = game:GetService("RunService") function onKeyDown(key) if not enabled then return end enabled = false Key = key:lower() if key == "q" then RightShoulder = Player.Character.Torso["Right Shoulder"] LeftShoulder = Player.Character.Torso["Left Shoulder"] Run = game:GetService("RunService") for i = 1, 2 do for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) Run.Stepped:wait(0.01) end for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) Run.Stepped:wait(0.005) end end for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) Run.Stepped:wait(0.005) end game:GetService("Chat"):Chat(Player.Character.Head, "Light Ranged Attack") x = Instance.new("Part") x.BrickColor = BrickColor.new("White") x.Size = Vector3.new(12, 12, 12) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Shape = "Ball" x.Name = Player.Name x.CanCollide = false x.Transparency = 0.7 fd = script.LRD:clone() fd.Parent = x y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = Player.Character.Torso.CFrame.lookVector*80 x.Parent = Workspace y.Parent = x f = Instance.new("Fire", x) f.Size = 15 f.Heat = 0 x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -12) fd.Disabled = false game.Debris:AddItem(x, 6) wait(0.25) for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) Run.Stepped:wait(0.01) end end wait(2) enabled = true end mouse.KeyDown:connect(onKeyDown)
Script 2: (REG. SCRIPT)
function onDamage(Part) if Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent.Name ~= "script.Parent.Name" then script.Disabled = true f = Instance.new("Fire", Part) for i = 1,25 do f.Size = f.Size +0.25 Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1 wait(0.05) end Part.Parent.Humanoid.Sit = true f:remove() script.Parent:remove() end wait(0.025) end script.Parent.Touched:connect(onDamage)
Just remove Line 10 from Script 2. All better! :)