How would I make it so, all the players are for example, transparent, but only on my screen?(Without FilteringEnabled?)
There is a property of BasePart
that was added on 25/9/14 called LocalTransparencyModifier
. It multiplies the Transparency
of any given BasePart
Instance
by a factor between 0 and 1, but only on the client.
There is a similar property for Decal
(added 11/12/14).
Therefore, by setting the LocalTransparencyModifier
for every Part
and Decal
Instance
in a Player's Character Model, one can locally render each player with some level of transparency.