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Why is this not causing the enemy to move to the player?

Asked by 10 years ago
local enemy = script.Parent
local pathfinding = game:GetService('PathFindingService')
table.foreach(game.Workspace:GetChildren(),
    function(i,v)
        if v.Level ~= nil and v.PlayerGui.CanBeAttacked == true then
            searching = true
            while searching do
                wait(.1)
                local distance = (enemy.Torso.Position-v.Torso.Position).magnitude
                if distance <= 75 and distance >= 2 then
                    searching = false
                    function moveto(path)
                        local points = path:GetPointCoordinates()
                        for _, point in pairs(points) do
                            enemy.Humanoid:MoveTo(point)
                            repeat
                                far = (enemy.Torso.Position-point).magnitude
                                wait()
                            until distance < 2
                        end
                    end
                    local path = pathfinding:ComputeRawPathAsync(enemy, v, 500)
                    moveto(path)
                end
            end
        end
end)

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