local player = game.Players.LocalPlayer local weapon = false local serverstorage = game:GetService("ServerStorage") local laser = serverstorage:FindFirstChild("Classes"):FindFirstChild("Laser") local rocket = serverstorage:FindFirstChild("Classes"):FindFirstChild("Rocket") local demo = serverstorage:FindFirstChild("Classes"):FindFirstChild("Demo") local assault = serverstorage:FindFirstChild("Classes"):FindFirstChild("Assault") game:GetService("ReplicatedStorage"):FindFirstChild("StatusTag").Changed:connect(function(value) if value == "Match in Progress" then while true do if weapon == false then if player.Class.Value == "Laser" then weapon = true local weapon = laser:FindFirstChild("Phaser") weapon:Clone().Parent = player.Backpack weapon:Clone().Parent = player.StarterGear elseif player.Class.Value == "Rocket" then weapon = true local weapon = rocket:FindFirstChild("Launcher") weapon:Clone().Parent = player.Backpack weapon:Clone().Parent = player.StarterGear elseif player.Class.Value == "Demo" then weapon = true local weapon = demo:FindFirstChild("Grenade") weapon:Clone().Parent = player.Backpack weapon:Clone().Parent = player.StarterGear elseif player.Class.Value == "Assault" then weapon = true local weapon = assault:FindFirstChild("Rifle") weapon:Clone().Parent = player.Backpack weapon:Clone().Parent = player.StarterGear end end wait(1) end end end)
This is a LocalScript inside the StarterPack. It works to an extent. It gives you a phaser if you are the class laser and the game has started. But if you change mid way through the game and die and you stay with the phaser, and not get the other gun. I don't know how to get this to work.
This may work. I used an old school longhand version. I didn't test this, so tell me if it works.
local player = game.Players.LocalPlayer wep = false local serverstorage = game:GetService("ServerStorage") local laser = serverstorage:FindFirstChild("Classes"):FindFirstChild("Laser") local rocket = serverstorage:FindFirstChild("Classes"):FindFirstChild("Rocket") local demo = serverstorage:FindFirstChild("Classes"):FindFirstChild("Demo") local assault = serverstorage:FindFirstChild("Classes"):FindFirstChild("Assault") game:GetService("ReplicatedStorage"):FindFirstChild("StatusTag").Changed:connect(function(value) if value == "Match in Progress" then while true do if wep == false then if player.Class.Value == "Laser" then if wep == true then player.StarterGear:ClearAllChildren() local weapon = laser:FindFirstChild("Phaser") local back=weapon:Clone() back.Parent=player.Backpack local start=weapon:Clone() start.Parent=player.StarterGear elseif wep==false then local weapon = laser:FindFirstChild("Phaser") local back=weapon:Clone() back.Parent=player.Backpack local start=weapon:Clone() start.Parent=player.StarterGear end elseif player.Class.Value == "Rocket" then if wep == true then player.StarterGear:ClearAllChildren() local weapon = rocket:FindFirstChild("Launcher") local back=weapon:Clone() back.Parent=player.Backpack local start=weapon:Clone() start.Parent = player.StarterGear elseif wep==false then local weapon = rocket:FindFirstChild("Launcher") local back=weapon:Clone() back.Parent=player.Backpack local start=weapon:Clone() start.Parent = player.StarterGear end elseif player.Class.Value == "Demo" then if wep == true then player.StarterGear:ClearAllChildren() local weapon = demo:FindFirstChild("Grenade") local back=weapon:Clone() back.Parent = player.Backpack local start=weapon:Clone() start.Parent = player.StarterGear elseif wep==false then local weapon = demo:FindFirstChild("Grenade") local back=weapon:Clone() back.Parent = player.Backpack local start=weapon:Clone() start.Parent = player.StarterGear end elseif player.Class.Value == "Assault" then if wep == true then player.StarterGear:ClearAllChildren() local weapon = assault:FindFirstChild("Rifle") local back=weapon:Clone() back.Parent = player.Backpack local start=weapon:Clone() start.Parent = player.StarterGear elseif wep==false then local weapon = assault:FindFirstChild("Rifle") local back=weapon:Clone() back.Parent = player.Backpack local start=weapon:Clone() start.Parent = player.StarterGear end end end wait(1) end end end)