Okay, so I just need it to where it checks to see if the 'Owner' (string value with a players name) has left the game. This is what I tried:
if game.Players.PlayerRemoving and game.Players.PlayerRemoving.Name == script.Parent.Owner.Value then
Yes you can check, you were close. You have to say:
game.Players.PlayerRemoving:connect(player) --The Player if player.Name==script.Parent.Owner.Value then --run code end end)