I am creating a plugin and I have access to a script's Source but I don't have any method to retrieve it's function environment. How can I get a script's function environment externally?(If I can't, is there something alternative?)
ROBLOX Script
--[[ !plugin #include a --]]
.lua
local function include(doc, args, line) if (#args == 1) then if (C.Documents[args[1]]) then local target = C.Documents[args[1]]; --Just think of target as a script object --How can I get the script env? else out(doc, line, 3, "Document '"..args[1].."' does not exist in storage!") end else out(doc, line, 3, "Invalid number of arguments."); end end