In a player on my game, there's a value called Rank(string value) in game.Players.PlayerName
How do I make it so the string is saved and will appear as the same string next time they join a server
You can use the DataStoreService.
Updated to save when the value is changed.
local DataStore = Game:GetService("DataStoreService"):GetDataStore("Rank") local Requests = 0 local Max = 60 function Good() return Requests <= Max end function UpdateMax() Max = 60 + 10 * #Game.Players:GetPlayers() end Game.Players.PlayerAdded:connect(function(Player) local Stat = Player:WaitForChild("leaderstats"):WaitForChild("Rank") Stat.Value = DataStore:GetAsync(Player.userId) Stat.Changed:connect(function() if Good() then DataStore:SetAsync(Player.userId,Stat.Value) Requests = Requests + 1 end end) end) Game.Players.PlayerRemoving:connect(function() UpdateMax() end) Spawn(function() while wait(60) do Requests = 0 end end)