My Bullets just float straight up into the sky when I shoot
01 | plr = game.Players.LocalPlayer |
02 | enabled = true |
03 | waittime = 0.1 |
04 | button = script.Parent |
05 |
06 | function Fire() |
07 | if enabled then |
08 | enabled = false |
09 | p = Instance.new( "Part" ,workspace) |
10 | p.Name = "Bullet" |
11 | p.BrickColor = plr.TeamColor |
12 | p.CanCollide = false |
13 | p.TopSurface = "Smooth" |
14 | p.BottomSurface = "Smooth" |
15 | p.FormFactor = "Custom" |
I'm not good with these type of things, but I think it's something to do with your BodyVelocity. It's probably set up wrong, so instead of the bullets going straight, they go up.