plr = game.Players.LocalPlayer mouse = plr:getMouse() function q(key) if key == q then plr.Character.Humanoid.Health = 0 end end mouse.KeyDown:connect(q)
When you press q you're supposed to die. But it doesn't work, any help?
The KeyDown event returns a string, containing the key you pressed. I'll repeat that, a string. You have to compare the key with a string for this to work, and I suggest using string.lower while comparing the key.
plr = game.Players.LocalPlayer mouse = plr:GetMouse() function q(key) if key:lower() == "q" then plr.Character.Humanoid.Health = 0 end end mouse.KeyDown:connect(q)