I would like to know if it is possible to create GUIs that don't reset upon death. I want only certain GUIs to stay while the others are deleted. I can't provide a script because I don't even know if this is possible and I don't know where to start. However, I do know how to disable GUI resets:
game:GetService("StarterGui").ResetPlayerGuiOnSpawn = false
The problem with this is that it disables ALL GUI resets. If you can answer this, it'd be great. Thanks in advance!
A way to get around this is by parenting the gui into ServerStorage when the client dies, then when they load again clone the gui back into their PlayerGui.
Example;
local gui = game.ServerStorage.GuiToClone game.Players.PlayerAdded:connect(function(plr) local newGui = gui:Clone() newGui.Name = plr.Name.."'s Gui" newGui.Parent = plr.PlayerGui plr.CharacterAdded:connect(function(char) local presentGui = plr.PlayerGui:FindFirstChild(plr.Name.."'s Gui) if not presentGui then local gui = game.ServerStorage:FindFirstChild(plr.Name.."'s Gui) if gui then gui.Parent = plr.PlayerGui end end char.Humanoid.Died:connect(function() plr.PlayerGui:FindFirstChild(plr.Name.."'s Gui").Parent = game.ServerStorage end) end) end)