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Save Data has some errors, not sure if I did this right, help?

Asked by 9 years ago
function saveScore(player, score)
    player:SaveNumber("Bounty", saveScore)
end
function saveScore2(player, score)
    player:SaveNumber("DevilFruit", saveScore)
end
function saveScore3(player, score)
    player:SaveNumber("Beli", saveScore)
end
function saveScore4(player, score)
    player:SaveNumber("KenHaki", saveScore)
end
function saveScore5(player, score)
    player:SaveNumber("BusoHaki", saveScore)
end
function saveScore6(player, score)
    player:SaveNumber("HaoHaki", saveScore)
end
function saveScore7(player, score)
    player:SaveNumber("Race", saveScore)
end
function saveScore8(player, score)
    player:SaveNumber("Geppo", saveScore)
end
function saveScore9(player, score)
    player:SaveNumber("Soru", saveScore)
end
function saveScore10(player, score)
    player:SaveNumber("Class", saveScore)
end
function loadScore(player, clickCounter)
    local score = player:LoadNumber("Bounty") 
    if score ~= 1 then
        clickCounter.Value = score
    else
        print("Nothing to load/score was 0")
    end
end

function loadScore2(player, clickCounter)
    local score = player:LoadNumber("DevilFruit") 

    if score ~= 0 then
        clickCounter.Value = score
    else
        print("Nothing to load/score was 0")
    end
end

function loadScore3(player, clickCounter)
    local score = player:LoadNumber("Beli") 
    if score ~= 0 then
        clickCounter.Value = score
    else
        print("Nothing to load/score was 0")
    end
end
function loadScore4(player, clickCounter)
    local score = player:LoadNumber("KenHaki") 
    if score ~= 0 then
        clickCounter.Value = score
    else
        print("Nothing to load/score was 0")
    end
end
function loadScore5(player, clickCounter)
    local score = player:LoadNumber("BusoHaki") 
    if score ~= 0 then
        clickCounter.Value = score
    else
        print("Nothing to load/score was 0")
    end
end
function loadScore6(player, clickCounter)
    local score = player:LoadNumber("HaoHaki") 
    if score ~= 0 then
        clickCounter.Value = score
    else
        print("Nothing to load/score was 0")
    end
end
function loadScore7(player, clickCounter)
    local score = player:LoadNumber("Race") 
    if score ~= 0 then
        clickCounter.Value = score
    else
        print("Nothing to load/score was 0")
    end
end
function loadScore8(player, clickCounter)
    local score = player:LoadNumber("Geppo") 
    if score ~= 0 then
        clickCounter.Value = score
    else
        print("Nothing to load/score was 0")
    end
end
function loadScore9(player, clickCounter)
    local score = player:LoadNumber("Soru") 
    if score ~= 0 then
        clickCounter.Value = score
    else
        print("Nothing to load/score was 0")
    end
end
function loadScore10(player, clickCounter)
    local score = player:LoadNumber("Class") 
    if score ~= 0 then
        clickCounter.Value = score
    else
        print("Nothing to load/score was 0")
    end
end
function onPlayerEntered(newPlayer)
        local stats = Instance.new("IntValue")
        stats.Name = "Data"
        local clicks = Instance.new("IntValue")
        clicks.Name = "Bounty"
        clicks.Value = 0
        local clicks2 = Instance.new("IntValue")
        clicks2.Name = "DevilFruit"
        clicks2.Value = 0
        local clicks3 = Instance.new("IntValue")
        clicks3.Name = "Beli"
        clicks3.Value = 0
        local clicks4 = Instance.new("IntValue")
        clicks4.Name = "KenHaki"
        clicks4.Value = 0
        local clicks5 = Instance.new("IntValue")
        clicks5.Name = "BusoHaki"
        clicks5.Value = 0
        local clicks6 = Instance.new("IntValue")
        clicks6.Name = "HaoHaki"
        clicks6.Value = 0
        local clicks7 = Instance.new("IntValue")
        clicks7.Name = "Race"
        clicks7.Value = 0
        local clicks8 = Instance.new("IntValue")
        clicks8.Name = "Geppo"
        clicks8.Value = 0
        local clicks9 = Instance.new("IntValue")
        clicks9.Name = "Soru"
        clicks9.Value = 0
        local clicks10 = Instance.new("IntValue")
        clicks10.Name = "Class"
        clicks10.Value = 0
        clicks.Parent = stats
        clicks2.Parent = stats
        clicks3.Parent = stats
        clicks4.Parent = stats
        clicks5.Parent = stats
        clicks6.Parent = stats
        clicks7.Parent = stats
        clicks8.Parent = stats
        clicks9.Parent = stats
        clicks10.Parent = stats
        stats.Parent = newPlayer
        newPlayer:WaitForDataReady()
        loadScore(newPlayer, clicks)
        loadScore2(newPlayer, clicks2)
        loadScore3(newPlayer, clicks3)
        loadScore4(newPlayer, clicks4)
        loadScore5(newPlayer, clicks5)
        loadScore6(newPlayer, clicks6)
        loadScore7(newPlayer, clicks7)
        loadScore8(newPlayer, clicks8)
        loadScore9(newPlayer, clicks9)
        loadScore10(newPlayer, clicks10)
end 
function onPlayerRespawned(player)
    print("Queso it works " .. player.Name)
    local stats = player:FindFirstChild("Data")
    if (stats ~= nil) then 
        local clicks = stats:FindFirstChild("Bounty")
        local clicks2 = stats:FindFirstChild("DevilFruit")
        local clicks3 = stats:FindFirstChild("Beli")
        local clicks4 = stats:FindFirstChild("KenHaki")
        local clicks5 = stats:FindFirstChild("BusoHaki")
        local clicks6 = stats:FindFirstChild("HaoHaki")
        local clicks7 = stats:FindFirstChild("Race")
        local clicks8 = stats:FindFirstChild("Geppo")
        local clicks9 = stats:FindFirstChild("Soru")
        local clicks10 = stats:FindFirstChild("Class")
        if (clicks ~= nil)and(clicks2 ~= nil)and(clicks3 ~= nil)and(clicks4 ~= nil)and(clicks5 ~= nil)and(clicks6 ~= nil)and(clicks7 ~= nil)and(clicks8 ~= nil)and(clicks9 ~= nil)and(clicks10 ~= nil)and(clicks11 ~= nil)and(clicks12 ~= nil)and(clicks13 ~= nil)and(clicks14 ~= nil)and(clicks15 ~= nil)and(clicks16 ~= nil)and(clicks17 ~= nil)and(clicks18 ~= nil)and(clicks19 ~= nil)and(clicks20 ~= nil) then
            saveScore(player, clicks.Value)
            saveScore2(player, clicks2.Value)
            saveScore3(player, clicks3.Value)
            saveScore4(player, clicks4.Value)
            saveScore5(player, clicks5.Value)
            saveScore6(player, clicks6.Value)
            saveScore7(player, clicks7.Value)
            saveScore8(player, clicks8.Value)
            saveScore9(player, clicks9.Value)
            saveScore10(player, clicks10.Value)
        end
    end
end
function onPlayerRemoving(player)
    print("Attempting to save score for " .. player.Name)
    local stats = player:FindFirstChild("Data")
    if (stats ~= nil) then 
        local clicks = stats:FindFirstChild("Bounty")
        local clicks2 = stats:FindFirstChild("DevilFruit")
        local clicks3 = stats:FindFirstChild("Beli")
        local clicks4 = stats:FindFirstChild("KenHaki")
        local clicks5 = stats:FindFirstChild("BusoHaki")
        local clicks6 = stats:FindFirstChild("HaoHaki")
        local clicks7 = stats:FindFirstChild("Race")
        local clicks8 = stats:FindFirstChild("Geppo")
        local clicks9 = stats:FindFirstChild("Soru")
        local clicks10 = stats:FindFirstChild("Class")
        if (clicks ~= nil)and(clicks2 ~= nil)and(clicks3 ~= nil)and(clicks4 ~= nil)and(clicks5 ~= nil)and(clicks6 ~= nil)and(clicks7 ~= nil)and(clicks8 ~= nil)and(clicks9 ~= nil)and(clicks10 ~= nil) then
              saveScore(player, clicks.Value)
            saveScore2(player, clicks2.Value)
            saveScore3(player, clicks3.Value)
            saveScore4(player, clicks4.Value)
            saveScore5(player, clicks5.Value)
            saveScore6(player, clicks6.Value)
            saveScore7(player, clicks7.Value)
            saveScore8(player, clicks8.Value)
            saveScore9(player, clicks9.Value)
            saveScore10(player, clicks10.Value)
            end
    end
end
game.Players.PlayerAdded:connect(onPlayerEntered)
game.Players.PlayerRemoving:connect(onPlayerRemoving)
while true do
    wait(150)
script.Disabled = true
wait()
script.Disabled = false
end

1 answer

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1
Answered by
DataStore 530 Moderation Voter
9 years ago

I'm not going to go through 233 lines of unreadable code to find an issue that you haven't really explained.

What you've done in 233 lines can be done in 19.

local Stats = {"Bounty", "DevilFruit", "Beli", "KenHaki", 
                "BusoHaki", "HaoHaki", "Race", "Geppo", 
                "Soru", "Class"}

game.Players.PlayerAdded:connect(function(Player)
    if Player:WaitForDataReady() then
        local DataHolder = Instance.new("IntValue", Player)
        DataHolder.Name = "Data"
        for _, StatName in pairs(Stats) do
            local NewStat = Instance.new("IntValue", DataHolder)
            NewStat.Name = StatName
            NewStat.Value = Player:LoadNumber(StatName)
            NewStat.Changed:connect(function(NewValue)
                Player:SaveNumber(StatName, NewValue)
            end)
        end
    end
end)

1) I've used a table to hold all of the value names so that I can loop through them and create each one without needing 250 lines (slight over-exaggeration) creating the same thing over and over again.

2) I've used the Changed event to save changes to the values. Seeing as there are no restrictions to the amount of requests you can send (like DataStores), you might as well do that. You shouldn't do save data when the player is leaving seeing as that can lead to data loss/data not saving correctly/etc.

That about explains the code I've posted above.

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