function onPlayerEntered(newPlayer)
local stats = Instance.new("IntValue") stats.Name = "Killing"
local kills = Instance.new("IntValue") kills.Name = "KOs" kills.Value = 0
kills.Parent = stats
while true do if newPlayer.Character ~= nil then break end wait(5) end
local humanoid = newPlayer.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
stats.Parent = newPlayer
end
function Send_DB_Event_Died(victim, killer) local killername = "no one" if killer ~= nil then killername = killer.Name end print("DIED EVENT: ", victim.Name, " KILLED by ", killername)
if shared["deaths"] ~= nil then shared["deaths"](victim, killer) print("SENT DB DEATH EVENT") end end
function Send_DB_Event_Kill(killer, victim) print("KILL EVENT. ", killer.Name, " BLOXXED ", victim.Name) if shared["kills"] ~= nil then shared["kills"](killer, victim) print("SENT DB KILL EVENT") end end
function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("Killing") if stats ~= nil then
local killer = getKillerOfHumanoidIfStillInGame(humanoid) Send_DB_Event_Died(player, killer) handleKillCount(humanoid, player)end end
function onPlayerRespawn(property, player)
if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end endfunction getKillerOfHumanoidIfStillInGame(humanoid)
local tag = humanoid:findFirstChild("Tag") if tag ~= nil then
local killer = tag.Value if killer.Parent ~= nil then return killer end endreturn nil end
function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("Killing") if stats ~= nil then if killer ~= player then if stats.Parent.Data.Beli.Value == 0 then stats.Parent.Data.Beli.Value = stats.Parent.Data.Beli.Value + 25 end
if stats.Parent.Data.Beli.Value > 0 and stats.Parent.Data.Beli.Value < 1000 then stats.Parent.Data.Beli.Value = stats.Parent.Data.Beli.Value + 100 end
if stats.Parent.Data.Beli.Value > 1001 and stats.Parent.Data.Beli.Value < 10000 then stats.Parent.Data.Beli.Value = stats.Parent.Data.Beli.Value + 1000 end
if stats.Parent.Data.Beli.Value > 10001 then stats.Parent.Data.Beli.Value = stats.Parent.Data.Beli.Value + 5000 end
if stats.Parent.Data.Bounty.Value >= 0 then stats.Parent.Data.Bounty.Value = stats.Parent.Data.Bounty.Value + 1 meh = humanoid.Parent.Name if game.Players:findFirstChild(meh).Data.Bounty.Value < 0 then stats.Parent.Data.Bounty.Value = stats.Parent.Data.Bounty.Value + 2 end if stats.Parent.Data.Bounty.Value < 0 and game.Players:findFirstChild(meh).Data.Bounty.Value > 5 and game.Players:findFirstChild(meh).Data.Bounty.Value <= 25 then game.Players:findFirstChild(meh).Data.Bounty.Value = game.Players:findFirstChild(meh).Data.Bounty.Value - 5 end
if stats.Parent.Data.Bounty.Value < 0 and game.Players:findFirstChild(meh).Data.Bounty.Value > 25 and game.Players:findFirstChild(meh).Data.Bounty.Value <= 100 then game.Players:findFirstChild(meh).Data.Bounty.Value = game.Players:findFirstChild(meh).Data.Bounty.Value - 25 end
if stats.Parent.Data.Bounty.Value < 0 and game.Players:findFirstChild(meh).Data.Bounty.Value > 100 then game.Players:findFirstChild(meh).Data.Bounty.Value = game.Players:findFirstChild(meh).Data.Bounty.Value - 100 end
end Send_DB_Event_Kill(killer, player) end end endgame.Players.ChildAdded:connect(onPlayerEntered)