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It's not working for some reason. Help anyone?

Asked by 10 years ago

function onPlayerEntered(newPlayer)

local stats = Instance.new("IntValue") stats.Name = "Killing"

local kills = Instance.new("IntValue") kills.Name = "KOs" kills.Value = 0

kills.Parent = stats

while true do if newPlayer.Character ~= nil then break end wait(5) end

local humanoid = newPlayer.Character.Humanoid

humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )

stats.Parent = newPlayer

end

function Send_DB_Event_Died(victim, killer) local killername = "no one" if killer ~= nil then killername = killer.Name end print("DIED EVENT: ", victim.Name, " KILLED by ", killername)

if shared["deaths"] ~= nil then shared["deaths"](victim, killer) print("SENT DB DEATH EVENT") end end

function Send_DB_Event_Kill(killer, victim) print("KILL EVENT. ", killer.Name, " BLOXXED ", victim.Name) if shared["kills"] ~= nil then shared["kills"](killer, victim) print("SENT DB KILL EVENT") end end

function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("Killing") if stats ~= nil then

  local killer = getKillerOfHumanoidIfStillInGame(humanoid)
  
  
    Send_DB_Event_Died(player, killer)
    handleKillCount(humanoid, player)
  

end end

function onPlayerRespawn(property, player)
if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end

function getKillerOfHumanoidIfStillInGame(humanoid)

local tag = humanoid:findFirstChild("Tag") if tag ~= nil then
local killer = tag.Value if killer.Parent ~= nil then return killer end end

return nil end

function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("Killing") if stats ~= nil then if killer ~= player then if stats.Parent.Data.Beli.Value == 0 then stats.Parent.Data.Beli.Value = stats.Parent.Data.Beli.Value + 25 end
if stats.Parent.Data.Beli.Value > 0 and stats.Parent.Data.Beli.Value < 1000 then stats.Parent.Data.Beli.Value = stats.Parent.Data.Beli.Value + 100 end
if stats.Parent.Data.Beli.Value > 1001 and stats.Parent.Data.Beli.Value < 10000 then stats.Parent.Data.Beli.Value = stats.Parent.Data.Beli.Value + 1000 end
if stats.Parent.Data.Beli.Value > 10001 then stats.Parent.Data.Beli.Value = stats.Parent.Data.Beli.Value + 5000 end

if stats.Parent.Data.Bounty.Value >= 0 then stats.Parent.Data.Bounty.Value = stats.Parent.Data.Bounty.Value + 1 meh = humanoid.Parent.Name if game.Players:findFirstChild(meh).Data.Bounty.Value < 0 then stats.Parent.Data.Bounty.Value = stats.Parent.Data.Bounty.Value + 2 end if stats.Parent.Data.Bounty.Value < 0 and game.Players:findFirstChild(meh).Data.Bounty.Value > 5 and game.Players:findFirstChild(meh).Data.Bounty.Value <= 25 then game.Players:findFirstChild(meh).Data.Bounty.Value = game.Players:findFirstChild(meh).Data.Bounty.Value - 5 end
if stats.Parent.Data.Bounty.Value < 0 and game.Players:findFirstChild(meh).Data.Bounty.Value > 25 and game.Players:findFirstChild(meh).Data.Bounty.Value <= 100 then game.Players:findFirstChild(meh).Data.Bounty.Value = game.Players:findFirstChild(meh).Data.Bounty.Value - 25 end
if stats.Parent.Data.Bounty.Value < 0 and game.Players:findFirstChild(meh).Data.Bounty.Value > 100 then game.Players:findFirstChild(meh).Data.Bounty.Value = game.Players:findFirstChild(meh).Data.Bounty.Value - 100 end





end Send_DB_Event_Kill(killer, player) end end end

game.Players.ChildAdded:connect(onPlayerEntered)

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