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Gives me a underline red, something wrong here ?

Asked by 10 years ago

game.Players.ChildAdded:connect(onPlayerEntered)

2 answers

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Answered by 10 years ago

That depends on what the red underline is saying when you mouse over it.

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Gives me red underline on ChildAdded and (onPlayerEntered) Jazzycoolivan15 0 — 10y
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But if you mouse over it, what does it say? dekkonot 2 — 10y
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Here what it says for me: 01:17:23.066 - Workspace.BountyScript:133: 'end' expected (to close 'function' at line 88) near '<eof>' Attempting to save score for Player 01:17:47.351 - Data for player not yet loaded, wait for DataReady 01:17:47.352 - Script 'Workspace.SaveScript', Line 2 - global saveScore 01:17:47.353 - Script 'Workspace.SaveScript', Line 257 01:17:47.353 - Stack End Jazzycoolivan15 0 — 10y
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Judging by the message, I'd say it's wise to post your whole script so we can find the problem. IcyArticunoX 355 — 10y
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"'end' expected near '<eof>'" indicates that you're missing one (or more) ends at the end of the given function @Jazzy. DataStore 530 — 10y
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^ thanks! Jazzycoolivan15 0 — 10y
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Answered by
Marios2 360 Moderation Voter
10 years ago

You must use PlayerAdded instead of ChildAdded when you want to get the player that joined in the Players service.. Try this instead:

game.Players.PlayerAdded:connect(function(player)
-- whatever script you want to execute when someone joins
end)

No stock function or void named onPlayerEntered exists. When using PlayerAdded, the function's parenthesis refers to the player.

So, above i wrote function(player). This means that, the specific player that arrived will be referred to as player. For instance, if a player called "CookieCrumbles" enters the server, player shown above refers to game.Players.CookieCrumbles.

Remember, events can be used at multiple targets at once, so if you want to make a multiplayer game, the event's function will execute for each player inside, and towards that player.

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