local myCamera = game.Workspace.CurrentCamera local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() c = game.Workspace.Part myCamera.CameraSubject=c Mouse.KeyDown:connect(function(Key) if Key == "w" then local vector = Vector3.new(myCamera.CoordinateFrame.X,myCamera.CoordinateFrame.Y,myCamera.CoordinateFrame.Z) c.CFrame = CFrame.new(c.Position + (myCamera.CoordinateFrame.lookVector * 1), vector + (myCamera.CoordinateFrame.lookVector * 12)) end end)
The CameraSubject won't really "follow" the part. Please help.