I made a script that makes you sprint, it doesn't work well but it is good enough. The only problem is that it only works in the studio. It is in the starter Gui
Script is there
p = game.Players.LocalPlayer char = Player.Character Torso = Char.Torso Mouse = Player:GetMouse() function toSprint(key) key = key:lower() if key == "v" then char.Humanoid.WalkSpeed = 50 else char.Humanoid.WalkSpeed = 16 end end Mouse.KeyDown:connect(toSprint)
I have no idea why it doesn't work? I am just learning how to do this so if someone could tell me why it doesn't work that would be great.
Normally I'd just insert a script inside the character itself, because I'm used to it. But here's a set of code you could try. I've tested it and it works in the server. As long as this is in a LocalScript, it should execute fine.
p = game.Players.LocalPlayer -- I've set 'p' as the player. -- There are other ways to wait for the player. I used "repeat ... until [condition]" because I'm used to it. repeat wait() -- This keeps waiting until the instant that 'p' is fully rendered. until p Mouse = p:GetMouse() ToggleSprint = false -- Note this static variable. function toSprint(key) key = key:lower() local char = p.Character if key == "v" then if ToggleSprint == false then -- This is saying "If ToggleSprint is false, then make it true and have the WalkSpeed go 50. Otherwise, revert back to default speed." ToggleSprint = true char.Humanoid.WalkSpeed = 50 else -- Kind of like a light-switch effect. You can turn it on or off by the click of the 'v' button. ToggleSprint = false char.Humanoid.WalkSpeed = 16 end end end Mouse.KeyDown:connect(toSprint)