Hi i am very new to scripting and with the help of you guys i've created this local script with a gui
-- creating a screen gui local screenGui = Instance.new("ScreenGui") screenGui.Parent = script.Parent --make a text button local textButton = Instance.new ("TextButton") textButton.Parent = screenGui textButton.Position = UDim2.new(0,50,0,150) textButton.Size = UDim2.new(0,140,0,60) textButton.TextColor3 = BrickColor.White().Color textButton.Style = 2 textButton.Text = "Swordsman" --Bind function to button click textButton.MouseButton1Down:connect(function() p = game.Players.LocalPlayer sword = game.ReplicatedStorage.ChristmasTreeSword:clone()--Weapon name shield = game.ReplicatedStorage.Shield:clone() if p.Backpack:FindFirstChild(sword.Name)~= nil then return end if p.Backpack:FindFirstChild(shield.Name)~= nil then return end p.Backpack:ClearAllChildren() sword.Parent = p.Backpack shield.Parent = p.Backpack game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 20 end)
Now that this script is there, i don't want people to have multiple items and abuse this script as i have 3 gui's that give different items each, and if you're holding an item it, is not destroyed. I also don't want people constantly switching classes. How would i delete multiple gui's after any one of them are clicked.
Details: guis are: Swordsmangiver, Roguegiver, Marksmangiver
Thank you for reading and taking the time to consider!
Somewhere inside the MouseButton1Click, add the line:
-- creating a screen gui local screenGui = Instance.new("ScreenGui") screenGui.Parent = script.Parent --make a text button local textButton = Instance.new ("TextButton") textButton.Parent = screenGui textButton.Position = UDim2.new(0,50,0,150) textButton.Size = UDim2.new(0,140,0,60) textButton.TextColor3 = BrickColor.White().Color textButton.Style = 2 textButton.Text = "Swordsman" --Bind function to button click textButton.MouseButton1Down:connect(function() for i, v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do -- where are the GUI's located? if v then if v.className == 'ScreenGui' then if v.Name == 'Swordsmangiver' then v:remove() elseif v.Name == 'Roguegiver' then v:remove() elseif v.Name == 'Marksmangiver' then v:remove() end end end) p = game.Players.LocalPlayer sword = game.ReplicatedStorage.ChristmasTreeSword:clone()--Weapon name shield = game.ReplicatedStorage.Shield:clone() if p.Backpack:FindFirstChild(sword.Name)~= nil then return end if p.Backpack:FindFirstChild(shield.Name)~= nil then return end p.Backpack:ClearAllChildren() sword.Parent = p.Backpack shield.Parent = p.Backpack game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 20 end)