so I made a GUI that when you toggle it, it'll slide into the players View for some odd reason though it keeps sliding and never stops
there's no errors in the output and I use the same script for a different GUI and that one works fine
the other GUI did this until I added in a debounce thats what the Moving variable is
Here's the script :
local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() local Frame = script.Parent.Main local Moving = false function Open() if not Moving then Moving = true print'opening' Frame.Visible = true script.Parent.Label.Visible = false repeat wait(0.05) Frame.Position = Frame.Position +UDim2.new(0.02, 0, 0, 0) until Frame.Position == UDim2.new(0.1, 0, 0.35, 0) Moving = false wait(3) end end function Close() if not Moving then Moving = true print'Closing' script.Parent.Label.Visible = true repeat wait(0.05) Frame.Position = Frame.Position -UDim2.new(0.02, 0, 0, 0) until Frame.Position == UDim2.new(-0.4, 0, 0.35, 0) Frame.Visible = false Moving = false wait(3) end end Mouse.KeyDown:connect(function(key) if key == "g" then if script.Parent.Main.Visible == true then Close() else Open() end end end)