How would I make it to where they guy model detaches from the GUI?
module3D = require(game.Workspace.Module3D) frame = script.Parent.Frame guy = game.Workspace.Guy wait(1) model3D = module3D:Attach3D(frame,guy) model3D:SetActive(true) game:GetService("RunService").RenderStepped:connect(function() local fullrotation = math.pi*6 local currentrotation = tick()%fullrotation model3D:SetCFrame(CFrame.Angles(0, currentrotation,0)) frame.Visible = false end)