I have this script which includes requestqueuesize, and I want it to show how much has loaded, using a loading bar. The problem is, when it goes up, it doesn't go fully up, it only goes up to halfway when it finishes loading.
while game.ContentProvider.RequestQueueSize > 0 do repeat wait() until game.Players.LocalPlayer.Character textLabel.Text = 'LOADING ASSETS: ' .. game.ContentProvider.RequestQueueSize --local load = game.ContentProvider.RequestQueueSize / 1 local load = (((1 / game.ContentProvider.RequestQueueSize) * (1)) * 10) / (1 * 10) loadB.Size = UDim2.new(load,0,1,0) wait() end