local hum=game.Players:GetPlayers()game.Players.NumPlayers.Character:FindFirstChild("Humanoid") if hum then hum.Health = 0 end
This piece of code wont kill players
local hum is supposed to be on one line but it wont fit.
Instead of the hum.health, maybe try moving the hum.Parent.Head up 1 stud on the Y axis. If the player's head or torso are dislocated from it's body, it dies.