Everytime I join my game in normal roblox player client, it disconnects, unless if it's in studio. Does it happen when I set characterautoloads to false? I want to keep it false to prevent auto-spawning. Is there a certain trick/method to it?
A chunk of the code:
-- there is more to the code, I may give more if needed. --I prefer 'STRING' over "STRING" player.CharacterAdded:connect(function(character) repeat wait() until player.Character:FindFirstChild('Humanoid') ~= nil if not oncespawned then oncespawned = true player:LoadCharacter(false) player.CharacterAppearance = '' end changeappear(player.Character)--I give the player a randomized look. player.CharacterAppearance = '' repeat wait() until player.Character:FindFirstChild('Humanoid') ~= nil character.Humanoid.Died:connect(function() wait(10) player:LoadCharacter(false) end) character.Humanoid.Changed:connect(function() if character.Humanoid.PlatformStand == true then player.CharacterAppearance = '' wait(5) player:LoadCharacter(false) end end) end)