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How do I bypass a disconnection when I set the characterautoloads to false?

Asked by 10 years ago

Everytime I join my game in normal roblox player client, it disconnects, unless if it's in studio. Does it happen when I set characterautoloads to false? I want to keep it false to prevent auto-spawning. Is there a certain trick/method to it?

A chunk of the code:

-- there is more to the code, I may give more if needed.
--I prefer 'STRING' over "STRING"
player.CharacterAdded:connect(function(character)
    repeat wait() until player.Character:FindFirstChild('Humanoid') ~= nil
    if not oncespawned then oncespawned = true player:LoadCharacter(false)
    player.CharacterAppearance = '' end
    changeappear(player.Character)--I give the player a randomized look.
    player.CharacterAppearance = ''
    repeat wait() until player.Character:FindFirstChild('Humanoid') ~= nil
    character.Humanoid.Died:connect(function()
        wait(10)
        player:LoadCharacter(false)
    end)
    character.Humanoid.Changed:connect(function()
        if character.Humanoid.PlatformStand == true then
            player.CharacterAppearance = ''
            wait(5)
            player:LoadCharacter(false)
        end
    end)
end)

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