I've been trying to get this to work, but seems that in online mode it won't function. Here is the code:
display = script.Parent -- The variable above refers to the display where slides are shown! local player = game.Players.LocalPlayer local mouse = player:GetMouse() colorSwap = display.Parent.SwapColors.Colors usableSlides = {display.SelectNew, display.Beginner, display.TestFrame2} -- The slides above are allowed to be used for anyone! function move(to, from, hidden) -- Move the slides up, or right in the list of usuable ones! if hidden ~= nil then display.HiddenSlide.Value = hidden end if to ~= nil and from ~= nil then colorSwap.Value = to.Color.Value to.ZIndex = 2 from.ZIndex = 1 to:TweenPosition(UDim2.new(0, 3, 0, 3), "Out", "Bounce", 1.5) -- Move the one to the center! from:TweenPosition(UDim2.new(0, 3, 1.5, 3), "Out", "Bounce", 1.5) -- Move this one out of the frame! end end function selectSlide(direction) -- Here direction refers to the way the slides shall go. True means up, or right in the list, while False means the opposite. slideTo = nil -- Slide that needs to be shown. slideFrom = nil -- Slide that needs to be removed. if display.LastSlide.Value ~= nil then direction = nil move(display.LastSlide.Value, display.HiddenSlide.Value) display.LastSlide.Value = nil display.HiddenSlide.Value = nil end if direction then for num, slide in pairs(usableSlides) do -- Cycle through slides and locate the current one! if slide.Position.Y.Scale == 0 then slideFrom = slide if num < #usableSlides then slideTo = usableSlides[num+1] else slideTo = usableSlides[1] end end end else if direction == false then for num, slide in pairs(usableSlides) do -- Cycle through slides and locate the current one! if slide.Position.Y.Scale == 0 then slideFrom = slide if num > 1 then slideTo = usableSlides[num-1] else slideTo = usableSlides[#usableSlides] end end end end end move(slideTo, slideFrom) end function help() -- This returns the help page and adds more stuff than defaultly, thus the new function! slideFrom = nil slideTo = display.Help for num, slide in pairs(usableSlides) do -- Cycle through slides and locate the current one! if slide.Position.Y.Scale == 0 then slideFrom = slide display.LastSlide.Value = slide end end move(slideTo, slideFrom, display.Help) end mouse.KeyDown:connect(function (Key) -- When a player hits a key this is activated! if Key:lower() == "q" then -- If 'q' is pressed then go UP! selectSlide(true) else if Key:lower() == "e" then -- If 'e' is pressed then do DOWN! selectSlide(false) else if Key:lower() == "h" then help() else end end end end)
This is inside the PlayerGui where it says localscripts will still run, though in my game I try hitting the keys and they don't seem to run the code. Do you have any way to fix this or am I just missing something?