Here is better explanation
I am making equip uniform (shirt + pants) system, where when you click on a button, you get uniform and when you die/reset (not fricking leave, so databases are not neccessary), uniform you wore stays, until you leave/change them (if change, temporary value changes)
Script:
local ReplicatedStorage = game.ReplicatedStorage local RemoteEvent = ReplicatedStorage.GiveShirt game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAppearanceLoaded:Connect(function(character) local Temporary1 = character:FindFirstChild("shirtsaver") local Temporary2 = character:FindFirstChild("pantsaver") RemoteEvent.OnServerEvent:Connect(function(player, shirtTemplate, pantsTemplate) if shirtTemplate == "607785314" and pantsTemplate == "129458426" then character.Shirt.ShirtTemplate = game:GetService("InsertService"):LoadAsset(shirtTemplate).Shirt.ShirtTemplate character.Pants.PantsTemplate = game:GetService("InsertService"):LoadAsset(pantsTemplate).Pants.PantsTemplate Temporary1.Value = 607785314 Temporary2.Value = 129458426 end end) character.Shirt.ShirtTemplate = game:GetService("InsertService"):LoadAsset(Temporary1.Value).Shirt.ShirtTemplate character.Pants.PantsTemplate = game:GetService("InsertService"):LoadAsset(Temporary2.Value).Pants.PantsTemplate end) end)
Here's a simple way to do this. You will need a server script, local script, a RemoteEvent in ReplicatedStorage, and a Folder in ReplicatedStorage, name it "Clothing". Inside the Clothing folder insert a shirt and pants, put your shirt/pants ids in them.
https://gyazo.com/ecaa4f4b2d49fd80dcdf39c97f66115b
Your ReplicatedStorage should look like that.
Server script in ServerScriptService
local shirtid = game.ReplicatedStorage:WaitForChild("Clothing").Shirt.ShirtTemplate local pantsid = game.ReplicatedStorage:WaitForChild("Clothing").Pants.PantsTemplate game.ReplicatedStorage:WaitForChild("RemoteEvent").OnServerEvent:Connect(function(plr) plr.Character.Shirt.ShirtTemplate = shirtid plr.Character.Pants.PantsTemplate = pantsid plr.CharacterAdded:Connect(function(chr) repeat task.wait() until chr chr.Shirt.ShirtTemplate = shirtid chr.Pants.PantsTemplate = pantsid end) end)
Local script in your button:
script.Parent.MouseButton1Click:Connect(function(plr) game.ReplicatedStorage:WaitForChild("RemoteEvent"):FireServer() end)