I have currently followed TheDevKing's tutorial of the block placement.
https://www.youtube.com/watch?v=hEqdq9VXfT4
The problem is, whenever I attempt to place this block, it always clones. Why?
I may show you my scripts.
StarterGui > MainGui > StructureHandler (LocalScript)
local ReplicatedStorage = game:GetService("ReplicatedStorage") local PlacteStructure = ReplicatedStorage:WaitForChild("PlaceStructure") local Structures = ReplicatedStorage:WaitForChild("Structures") local UIS = game:GetService("UserInputService") local RunService = game:GetService("RunService") local player = game.Players.LocalPlayer local StructureFrame = script.Parent.StructureFrame local char = player.Character or player.CharacterAdded:Wait() local HumanoidRootPart = char:WaitForChild("HumanoidRootPart") local mouse = player:GetMouse() local yBuildingOffset = 1 local maxPlacingDistance = 50 local rKeyIsPressed = false local placingStructure = false for _, structureButton in pairs(StructureFrame:GetChildren()) do if structureButton:IsA("TextButton") then structureButton.MouseButton1Up:Connect(function() StructureFrame.Visible = false local yOrientation = 0 local goodToPlace = false local placedStructure if placingStructure == false then placingStructure = true local clientStructure = Structures:FindFirstChild(structureButton.Name):Clone() clientStructure.BrickColor = BrickColor.new("Forest green") clientStructure.Material = "Neon" clientStructure.CanCollide = false clientStructure.Parent = workspace local startingCFrame = CFrame.new(0, -2, -15) clientStructure.CFrame = HumanoidRootPart.CFrame:ToWorldSpace(startingCFrame) RunService.RenderStepped:Connect(function() local mouseRay = mouse.UnitRay local castRay = Ray.new(mouseRay.Origin, mouseRay.Direction * 1000) local ignoreList = {clientStructure, char} local hit, position = workspace:FindPartOnRayWithIgnoreList(castRay, ignoreList) if hit and (HumanoidRootPart.Position - clientStructure.Position).Magnitude < maxPlacingDistance then goodToPlace = true clientStructure.BrickColor = BrickColor.new("Medium stone grey") else goodToPlace = false clientStructure.BrickColor = BrickColor.new("Crimson") end local newAnglesCFrame = CFrame.Angles(0, math.rad(yOrientation), 0) local newCFrame = CFrame.new(position.X, position.Y + yBuildingOffset, position.Z) clientStructure.CFrame = newCFrame * newAnglesCFrame end) UIS.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.R then rKeyIsPressed = true local rotationSpeed = 5 while rKeyIsPressed do wait() if placingStructure == true then yOrientation = yOrientation + rotationSpeed end end end end) UIS.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.R then rKeyIsPressed = false end end) UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if placingStructure == true then if goodToPlace == true then local StructureCFrame = clientStructure.CFrame placedStructure = PlacteStructure:InvokeServer(clientStructure.Name, StructureCFrame) if placedStructure == true then placingStructure = false clientStructure:Destroy() StructureFrame.Visible = true end end end end end) end end) end end
ServerScriptService > RemoteHandler (ServerScript)
local ReplicatedStorage = game:GetService("ReplicatedStorage") local PlacteStructure = ReplicatedStorage:WaitForChild("PlaceStructure") local Structures = ReplicatedStorage:WaitForChild("Structures") PlacteStructure.OnServerInvoke = function(player, StructureName, StructureCFrame) local crafted local realStructure = Structures:FindFirstChild(StructureName):Clone() if realStructure then realStructure.CFrame = StructureCFrame realStructure.Parent = workspace crafted = true else crafted = false end return crafted end