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# How would i clone a model into workspace with my own position?

Edited 4 days ago

Hello, im making a spell script that when u say a spell a model shows up and u animate u to lying on the floor everything else works except, The circle, I have made this into a model as it has candles and stuff attached to it but everytime i execute the script it makes the model stay in the same place as it was in workspace... I was wondering how would i make this spawn where i want it too?? it has no errors it just doesnt change the position

local RitualCircle = EffectsFolder.Models.TillateUlazCircle:Clone()

RitualCircle.Parent = workspace

RitualCircle.Position = Character.HumanoidRootPart.Position

wait(4)

RitualCircle:Destroy()