--Module local Settings = { GunType = {Semi = true;Auto = false;Burst = false;Shot = false;Explosive = false;}} return Settings
--Localscript local S = require(game.Workspace.ModuleScript) print(S.GunType.Semi)
I cant print (S.GunType.Semi), it throws and error at me stating that guntype is not defined, a nil value (Which is why I'm referring to a module script...right?)