I wanted to make it that when an Object with an specific name (in this case BallBall) will touch the Part with the script in it, the Part with the script will explode. But I can not get the right possition of the Explosion. I want the explosion to happen inside or ontop of the Part with the script in it. btw I dont want the Part with the script to be destroyed I want it to explode infinite times.
script.Parent.Touched:Connect(function(Part) if Part.Name == "BallBall" then local explosion = Instance.new("Explosion") explosion.Parent = script.Parent explosion.Parent = script.Parent.CFrame <-- This is the Part im struggling with. explosion.BlastRadius = 14 explosion.BlastPressure = 5000 end end)
In Line 6 you typed: explosion.parent = script.parent.CFrame
and not explosion.Position = script.parent.Position
. Also, you want it to explode infinity? make sure you use while wait(0.2) do
script.Parent.Touched:Connect(function(Part) if Part.Name == "BallBall" then while wait(0.2) do --- While wait() do prevents the game from breaking local explosion = Instance.new("Explosion") explosion.Parent = script.Parent explosion.Position = script.Parent.Position explosion.BlastRadius = 14 explosion.BlastPressure = 5000 end end end)
However, you can use these as well:
script.Parent.Touched:Connect(function(Part) if Part.Name == "BallBall" then while true do local explosion = Instance.new("Explosion") explosion.Parent = script.Parent explosion.Position = script.Parent.Position explosion.BlastRadius = 14 explosion.BlastPressure = 5000 wait() end end end)