im making a skins system and when i put all the effects of a skin in the folder with the base part when i clone the base part it doesnt clone with his childs(the effects of the skin)
Global script
local Pos = game.ReplicatedStorage.LaunchTruss --/-RemoteEvent Pos.OnServerEvent:Connect(function(player, Mouse) local char = player.Character or player.CharacterAdded:Wait() local folder = char:WaitForChild("gfx") local Ladder = folder:WaitForChild("KLICKPART"):Clone() Ladder.Parent = workspace Ladder.Anchored = false Ladder.CFrame = CFrame.new(Mouse) * CFrame.new(0,3,0) wait(5) Ladder:Destroy() end)
Local script
local player = game.Players.LocalPlayer local char = player.Character local keyboard = game:GetService("UserInputService") local ROOT = char:WaitForChild("HumanoidRootPart") local folder = game.Players.LocalPlayer.Character:WaitForChild("gfx") local part = folder.KLICKPART local mouse = player:GetMouse() local db = false local db2 = false keyboard.InputBegan:Connect(function(io, key) if io.KeyCode == Enum.KeyCode.E then if not db then db = true game.ReplicatedStorage.LaunchTruss:FireServer(mouse.Hit.Position) wait(5) script.Parent.TextLabel.Text = "E : USE TRUSS PART" db = false end end end) keyboard.InputBegan:Connect(function(io,key) if io.KeyCode == Enum.KeyCode.E then if not db2 then db2 = true for i = 4,0,-1 do script.Parent.TextLabel.Text = i wait(1) end db2 = false end end end)