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Script if/else not working correctly?

Asked by 10 years ago

So I'm trying to create a button that will switch the swords in the players' inventories from Standard to Anti-Team kill. I have a "Different Weapons for Different Teams" script in so all I have to do is put the sword into the team itself and reset the players. What is going wrong is, I can toggle the button once and it works fine, but if I toggle it a second time, it stops working. The error I receive is: **LinkedSword is not a valid member of Team Script 'Workspace.Button.Script', Line 6 Stack End ** So it seems that the check of the toggle variable is not working like I want it to. Keep in mind, I have another toggle button that is formated the same way, but all it does is change a few things about a brick and disable/enable a script. And that one works. Help is appreciated, solutions are more so.

Button = script.Parent
toggle = false
Button.ClickDetector.MouseClick:connect(function()
    toggle = not toggle
    if toggle == true then
        game.Teams.Apostles.LinkedSword:remove()
        game.Teams.Raiders.LinkedSword:remove()
        game.Lighting.TeamedSword:clone().Parent = game.Teams.Apostles
        game.Lighting.TeamedSword:clone().Parent = game.Teams.Raiders
            for i, player in ipairs(game.Players:GetPlayers()) do
            if player.Character then
            local hum = player.Character:FindFirstChild('Humanoid')
            if hum then
                hum.Health = 0
        Button.BrickColor = BrickColor.Red()
        toggle = false
    else
        game.Teams.Apostles.TeamedSword:remove()
        game.Teams.Raiders.TeamedSword:remove()
        game.Lighting.LinkedSword:clone().Parent = game.Teams.Apostles
        game.Lighting.LinkedSword:clone().Parent = game.Teams.Raiders
            for i, player in ipairs(game.Players:GetPlayers()) do
            if player.Character then
            local hum = player.Character:FindFirstChild('Humanoid')
            if hum then
                hum.Health = 0
        Button.BrickColor = BrickColor.Green()  
end end end end end end end end)
0
what is not toggle? on line 4. never seen it in lua ConnorVIII 448 — 10y

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Answered by 10 years ago

Change the parent after the Clone() If you put .Parent on a function, it thinks you are referring to the object previously mentioned.

if toggle then
    local ClonedSword = SWORD:Clone()
    ClonedSword.Parent = Inventory
end

I recommend you use serverstorage over lighting

game:GetService('ServerStorage').OBJECT:Clone()
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