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Why Is The Weapon Hold Animation Playing When I Unequip The Weapon? [UNSOLVED]

Asked by 1 year ago

I am making a zombie game with custom guns and animations made by me the animations play just fine but I’m having trouble scripting when the animations actually play this is my first time making and scripting animations here is my code, Thanks:

local player = game:GetService('Players').LocalPlayer

local character = player:FindFirstChild('Character')

if not character or not character.Parent then

character = player.CharacterAdded:Wait()

end

local humanoid = character:WaitForChild("Humanoid")

local animator = humanoid:WaitForChild("Animator")

HoldHK33.OnClientEvent:Connect(function()

local HoldHK33 = Instance.new("Animation")

HoldHK33.AnimationId = "rbxassetid://12500621378"

local Hold = animator:LoadAnimation(HoldHK33)

Hold:AdjustSpeed(0.5)

Hold:Play()

task.wait(3.05)

HoldHK()

end)

function HoldHK()

local anim = Instance.new('Animation')

anim.AnimationId = "rbxassetid://12500563703"

holdHK = animator:loadAnimation(anim)

holdHK:Play()

holdHK:Play()

holdHK:AdjustSpeed(.5)

task.wait(1.99)

ActuallyHoldingHk33.Value = true

holdHK:AdjustSpeed(0)

end

local function plswork()

ActuallyHoldingHk33.Value = false

holdHK:AdjustSpeed(.5)

end

local function reloadHK33()

holdHK:AdjustSpeed(.5)

task.wait(.3)

local reloadEvent = Instance.new('Animation')

reloadEvent.AnimationId = 'rbxassetid://12500636956'

local work = animator:LoadAnimation(reloadEvent)

work:Play()

work:AdjustSpeed(.5)

task.wait(6.01)

HoldHK()

end

local function HK33Running()

RunningWithHK33BoolValue.Value = true

holdHK:AdjustSpeed(.5)

task.wait(.3)

holdHK:Stop()

ActuallyHoldingHk33.Value = false

ActuallyHoldingHk33.Value = false

local runAnim = Instance.new('Animation')

runAnim.AnimationId = 'rbxassetid://12500330104'

Running = animator:LoadAnimation(runAnim)

Running:Play()

Running:AdjustSpeed(.5)

task.wait(.57)

Running:AdjustSpeed(0)

end

function HK33QuitRunning()

HoldHK()

task.wait(.57)

Running:AdjustSpeed(.5)

Running:Stop()

RunningWithHK33BoolValue.Value = false

end

HK33StoppedRunning.Event:Connect(HK33QuitRunning)

HK33RunBindable.Event:Connect(HK33Running)

unequipHK33.Event:Connect(plswork)

HK33ReloadBindable.Event:Connect(reloadHK33)

Whenever I unequip the gun the hold animation and the crosshair appear as if I still have the tool equipped, Thanks.

1 answer

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Answered by
KingDomas 153
1 year ago

There should be a few tutorials of this on youtube.

--Here's a quick script I found (not mine!):
local tool = script.Parent
local anim = Instance.new("Animation")
anim.AnimationId = "http://www.roblox.com/Asset?ID=8333681071" --Animation ID
local track
tool.Equipped:Connect(function()
    track = script.Parent.Parent.Humanoid:LoadAnimation(anim)
    track.Priority = Enum.AnimationPriority.Action
    track.Looped = true
    track:Play()
end)

tool.Unequipped:Connect(function()
    if track then
        track:Stop()
    end
end)
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