im making a script that switches poses from a folder in replicatedStorage and a folder in workspace, and changes the value of the room to far, middle or close, you can close a curtain to stop the mosnter from killing you and resetting the script back to the start, but if u fail to you get kicked, but the script isn't working, It doesn't repeat the script once the monster goes back, if anyone could fix it, I would appreciate it,
Script (I updated the script a bit but it still doesn't repeat)
local rep = game:GetService("ReplicatedStorage").Monsters local cur = script.Parent local isCurtainOpen = workspace.Curtaians["IsClosed?"] local place = script.Parent.Banana game.Players.PlayerAdded:Connect(function(plr) place.Value = "Far" wait(math.random(35,60)) place.Value = "Middle" cur.Far.Parent = rep rep.Middle.Parent = cur wait(math.random(35,60)) place.Value = "Close" cur.Middle.Parent = rep rep.Close.Parent = cur isCurtainOpen.Parent.Hitbox.Tap:Play() wait(10) if place.Value == "Close" then if isCurtainOpen.Value == true then rep.Far.Parent = cur cur.Close.Parent = rep isCurtainOpen.Parent.Hitbox.Tap:Stop() place.Value = "Far" else if place.Value == "Close" then wait(10) if isCurtainOpen.Value == true then rep.Far.Parent = cur cur.Close.Parent = rep isCurtainOpen.Parent.Hitbox.Tap:Stop() place.Value = "Far" else if place.Value == "Close" then wait(10) if isCurtainOpen.Value == true then rep.Far.Parent = cur cur.Close.Parent = rep isCurtainOpen.Parent.Hitbox.Tap:Stop() place.Value = "Far" else plr:Kick("You Died") end end end end end end end)