So I want to get the players name when triggering the function and change the parts name into the players, but when I try to do that it returns an error:
Unable to assign property Name. string expected, got Instance
Code:
interact.Triggered:Connect(function(player) local randomitem = item[math.random(1, #item)] print(randomitem) if randomitem == Garbage1 then local gCopy1 = Garbage1:Clone() gCopy1.Parent = workspace gCopy1.Name = player end end)
Of course the parts name cannot be an Instance, but I have no other idea how to do it so I'm wondering if you could turn an instance into string?
You forgot to add player.Name
, you just did player
. The solution should be this:
interact.Triggered:Connect(function(player) local randomitem = item[math.random(1, #item)] print(randomitem) if randomitem == Garbage1 then local gCopy1 = Garbage1:Clone() gCopy1.Parent = workspace gCopy1.Name = player.Name end end)
As always, tell me if you encounter any issues.