I'm trying to make an energy system for sprint in my game, where if the player is sprinting it decreases the intvalue's integer value, however it doesn't seem to decrease when the boolvalue is set to true
When the player sprints the boolvalue is set to true and it should decrease the intvalues integer value, the boolvalue is set to true in another script
local player = game:GetService("Players") player.PlayerAdded:Connect(function(plr) local energy = Instance.new("IntValue", plr) local sprinting = Instance.new("BoolValue", plr) sprinting.Name = "Sprint" energy.Name = "Energy" plr.CharacterAdded:Connect(function(char) energy.Value = 100 while char.Humanoid.Health > 0 do if sprinting.Value == true then energy.Value -= 1 end wait(1) end end) end)