so this is a day and night script, when the music stops the transparency of the frame changes (or is supposed to change) but it doesn't, can anyone help?
local Lighting = game:GetService("Lighting") local ReplicatedStorage = game:GetService("ReplicatedStorage") local daySettings = ReplicatedStorage.Daytime:GetChildren() local nightSettings = ReplicatedStorage.Nighttime:GetChildren() local LightingChildren = game:GetService("Lighting"):GetChildren() local fadeGui = game.StarterGui.ScreenGui.Frame local function setParent(children, parent) -- Using a function is just for convenience so you wouldn't have to use multiple for loops to do the same thing. for _, child in ipairs(children) do -- The underscore means we won't be using the index position. child.Parent = parent end end while true do script.Day:Play() wait(378.346) script.Day:Stop() fadeGui.Transparency = 0.5 wait(0.1) fadeGui.Transparency = 0 wait(0.1) wait(1) setParent(LightingChildren, ReplicatedStorage.Daytime) setParent(nightSettings, Lighting) Lighting.Brightness = 0.5 Lighting.GeographicLatitude = -16.816 Lighting.TimeOfDay = 15.085 wait(1) fadeGui.Transparency = 0.5 wait(0.1) fadeGui.Transparency = 1 wait(0.1) script.Night:Play() wait(257.291) script.Night:Stop() fadeGui.Transparency = 0.5 wait(0.1) fadeGui.Transparency = 0 wait(0.1) wait(1) setParent(LightingChildren, ReplicatedStorage.Nighttime) setParent(daySettings, Lighting) Lighting.Brightness = 3 Lighting.GeographicLatitude = 0 Lighting.TimeOfDay = 14.5 wait(1) fadeGui.Transparency = 0.5 wait(0.1) fadeGui.Transparency = 1 wait(0.1) end