So basically I need to figure out if a part is out of bounds or not using an server script and basically
I have a placement script which places fires a remote event to place an part
basically i need to know if the part is out of bounds or not
now I have already done this local sided but
I was wondering if I used a part for this remote event if I could use it for all players meaning
could i use one part to simulate the size, rotation, position and use this to figure out if the part is out of bounds or not
to be more specific I am using one part for every single player in my game,
BASICALLY THE MAIN PROBLEM I HAVE RIGHT NOW IS
Because the player is placing the part on the local side it is not replicated to the server until the server changes it
But I need to know if that part is out of bounds
The BIGGEST problem I have right now is I cannot check if a part is out of bounds using the server script
some of you can suggest me to use position but using the position of the part I can only check if the middle of the part is in boundary
I need to check if the entire part meaning the entire mass is inside of the boundary
DOES ANYONE HAVE ANY IDEAS?
I already have a script which manually gets all the sides and corners of a part which I can use to check if they are out of bounds
But because the placement is local sided and the part does not become placed until the server checks that it is in bounds
how would I replicate this part so that I can check if it is actually in bounds
do I just use Instance.new() and create a new part each time and apply the same part size and position just to check if it is in bounds just to destroy the part after I am done checking
or does anyone have any better solutions
Does anyone have any better ideas?