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Error with a generation script?

Asked by
Prioxis 673 Moderation Voter
10 years ago

I have 2 scripts regarding the generation system and what the generation system does is radomly copies nodes from the lighting and places them on the map each node also has a script

Node Script

while wait(0.15) do 
    if game.Workspace.Nodes.Value < 75 then

local test = game.Lighting.Spawn:Clone()
test.Parent = game.Workspace
game.Workspace.Nodes.Value = game.Workspace.Nodes.Value +1
test.Position = Vector3.new(math.random(1, 148),-8.5, math.random(-148, -1))
    else
        end
end

Spawning Script (error in this script)

local Spawn2 = script.Parent
local tree = game.Lighting.Grass:Clone()
wait(1) -- arent needed
tree.Parent = game.Workspace
wait(1) -- arent needed
tree.Position = Vector3.new(Spawn2.Position)

I've tried doing CFrame instead of Vector3 but both have the same output which is the cloned object just spawning in 1 central place

2 answers

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Answered by 10 years ago

It seems like you are searching for the following:

tree.CFrame = Spawn2.CFrame

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Answered by 10 years ago

You should use this

for i = 1,75 do --The while loop that cancels after 75 times is stupid
    for v = 1,100 do
        if math.random(-10,v) == v then
            break --breaks the loop it is in
        end
    end
    random vectors
    --I'm assuming that you use the wait to prevent crashing
end

The reason for this is because of the formula the math.random() function uses. The formula includes the time and the content inside the script. I don't exactly know what is the formula, but this works. For a better understanding of loops, see this.

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