I'm having this error when I try to use TweenService. The error is on line 132. This is the code.
tweenmodule = require(game.ReplicatedStorage.TMmoduleV2) db = false pinsdown = {} Tweens = {} local ts = game:GetService("TweenService") eg = {} eg.Position = Vector3.new(41.413, 10.676, 164.464) eg.Orientation = Vector3.new(0,90,0) local eg1 = {} eg1.Position = Vector3.new(43.331, 10.676, 157.219) eg1.Orientation = Vector3.new(0,90,0) local eg2 = {} eg2.Position = Vector3.new(45.215, 10.676, 164.464) eg2.Orientation = Vector3.new(0,90,0) local eg3 = {} eg3.Position = Vector3.new(45.219, 10.676, 159.899) eg3.Orientation = Vector3.new(0,90,0) local eg4 = {} eg4.Position = Vector3.new(46.937, 10.676, 162.233) eg4.Orientation = Vector3.new(0,90,0) local eg5 = {} eg5.Position = Vector3.new(41.303, 10.676, 159.899) eg5.Orientation = Vector3.new(0,90,0) local eg6 = {} eg6.Position = Vector3.new(37.991, 10.676, 164.464) eg6.Orientation = Vector3.new(0,90,0) local eg7 = {} eg7.Position = Vector3.new(48.437, 10.676, 164.464) eg7.Orientation = Vector3.new(0,90,0) local eg8 = {} eg8.Position = Vector3.new(43.326, 10.676, 162.233) eg8.Orientation = Vector3.new(0,90,0) local eg9 = {} eg9.Position = Vector3.new(39.646, 10.676, 162.233) eg9.Orientation = Vector3.new(0,90,0) Tweeninfo = TweenInfo.new(1.5, Enum.EasingStyle.Linear) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------- wait(1) t1 = tweenmodule.TweenModulePosition(script.Parent.Model,TweenInfo.new(1.5,Enum.EasingStyle.Linear),Vector3.new(43.178, 5.643, 161.958)) wait(1.5) d = script.Parent.Model:GetChildren() for i,v in pairs(d) do v.Anchored = false end function cycle1() wait(3) for i,v in pairs(d) do v.Anchored = true v.CanCollide = true end wait(1) local t1 = ts:Create(script.Parent.Model.Pin1, Tweeninfo, eg) local t2 = ts:Create(script.Parent.Model.Pin2, Tweeninfo, eg1) local t3 = ts:Create(script.Parent.Model.Pin3, Tweeninfo, eg2) local t4 = ts:Create(script.Parent.Model.Pin4, Tweeninfo, eg3) local t5 = ts:Create(script.Parent.Model.Pin5, Tweeninfo, eg4) local t6 = ts:Create(script.Parent.Model.Pin6, Tweeninfo, eg5) local t7 = ts:Create(script.Parent.Model.Pin7, Tweeninfo, eg6) local t8 = ts:Create(script.Parent.Model.Pin8, Tweeninfo, eg7) local t9 = ts:Create(script.Parent.Model.Pin9, Tweeninfo, eg8) local t10 = ts:Create(script.Parent.Model.Pin10, Tweeninfo, eg9) t1:Play() t2:Play() t3:Play() t4:Play() t5:Play() t6:Play() t7:Play() t8:Play() t9:Play() t10:Play() end --5.643 local function IsPinDown(pinNumber) local pin = script.Parent.Model:FindFirstChild("Pin"..pinNumber) local rotX,rotZ, rotY = pin.Orientation.X, pin.Orientation.Z, pin.Orientation.Y if rotX ~= 5 or rotZ ~= 5 or rotY ~= 5 then table.insert(pinsdown, "t"..pinNumber) return "IsDown" else return "NotDown" end end function preputdowncycle2() pinsdown = {} for i = 1, 10 do IsPinDown(i) end eg.Position = Vector3.new(41.413, 6.142, 164.464) eg.Orientation = Vector3.new(0,90,0) eg1 = {} eg1.Position = Vector3.new(43.331, 6.142, 157.219) eg1.Orientation = Vector3.new(0,90,0) eg2 = {} eg2.Position = Vector3.new(45.215, 6.142, 164.464) eg2.Orientation = Vector3.new(0,90,0) eg3 = {} eg3.Position = Vector3.new(45.219, 6.142, 159.899) eg3.Orientation = Vector3.new(0,90,0) eg4 = {} eg4.Position = Vector3.new(46.937, 6.142, 162.233) eg4.Orientation = Vector3.new(0,90,0) eg5 = {} eg5.Position = Vector3.new(41.303, 6.142, 159.899) eg5.Orientation = Vector3.new(0,90,0) eg6 = {} eg6.Position = Vector3.new(37.991, 6.142, 164.464) eg6.Orientation = Vector3.new(0,90,0) eg7 = {} eg7.Position = Vector3.new(48.437, 6.142, 164.464) eg7.Orientation = Vector3.new(0,90,0) eg8 = {} eg8.Position = Vector3.new(43.326, 6.142, 162.233) eg8.Orientation = Vector3.new(0,90,0) eg9 = {} eg9.Position = Vector3.new(39.646, 6.142, 162.233) eg9.Orientation = Vector3.new(0,90,0) local t1 = ts:Create(script.Parent.Model.Pin1, Tweeninfo, eg) local t2 = ts:Create(script.Parent.Model.Pin2, Tweeninfo, eg1) local t3 = ts:Create(script.Parent.Model.Pin3, Tweeninfo, eg2) local t4 = ts:Create(script.Parent.Model.Pin4, Tweeninfo, eg3) local t5 = ts:Create(script.Parent.Model.Pin5, Tweeninfo, eg4) local t6 = ts:Create(script.Parent.Model.Pin6, Tweeninfo, eg5) local t7 = ts:Create(script.Parent.Model.Pin7, Tweeninfo, eg6) local t8 = ts:Create(script.Parent.Model.Pin8, Tweeninfo, eg7) local t9 = ts:Create(script.Parent.Model.Pin9, Tweeninfo, eg8) local t10 = ts:Create(script.Parent.Model.Pin10, Tweeninfo, eg9) for i, v in pairs(pinsdown) do local currentitem = v[1] currentitem:Play() --this is the line that I'm getting the error from. end wait(3) for i,v in pairs(d) do v.Anchored = false v.CanCollide = true end end game.Workspace.TouchPart.Touched:Connect(function(hit) if hit.Name == "Rekt" and db == false then db = true cycle1() wait(3) preputdowncycle2() db = false end end)
Looks like your table pinsdown is empty and isn't adding anything in your code unless I'm missing something? so add your tween to item 1 of your pinsdown table thats why its a nil as of now.
You have set the variable for 'pinsdown' twice, resetting it. Remove it from line 087.