Hello. I have another scripting question. So, I have gotten help and managed to make a random player picker, and make that random player chosen teleport on the stage and do whatever for 100 seconds, then teleport back to spawn. However, I want to make a 2X chance to go on stage if that player pays 1000 points. So basically, I made a frame inside of starter GUI, which contains a text button that says, " 2X CHANCE TO GO ON STAGE" and when you press it, it checks if you have 1000 points, and if you do, it takes them away, just like if you payed for it, then I want to make the 2X chance basically give that specific player who payed the 1000 points have a double chance to go on stage. I ALSO HAVE A LEADERSTAT SET UP ALREADY.
Here is the script to get on stage, and after 100 seconds, you get teleported back to spawn:
repeat task.wait(12) -- `task.wait` is the "updated" version of `wait` and is more precise local num = math.random(1, #game.Players:GetChildren()) local player = game.Players:GetChildren()[num] local hrp = player.Character.HumanoidRootPart hrp.CFrame = CFrame.new(Vector3.new(11.667, 26.652, 95.261)) -- Teleport to where you wanted task.wait(100) -- Wait 100 Seconds hrp.CFrame = CFrame.new(Vector3.new(-44.595, 23.642, 93.177)) -- Teleport back to spawn until false
If you do not understand or have a question about this, please ask so.
Thanks, from Cubispaghettis.
Your idea to get a random player from a table of players is a good start.
I think you should take this table of players and add the players with a 2X chance into the table a second time. That way they technically have a 2X chance because their name appears in the table twice instead of once.
local PlayerTable = game.Players:GetPlayers() for i,v in pairs(game.Players:GetPlayers()) do if v.Has2XChance then --check if the player has a 2X chance, this is just an example table.insert(PlayerTable, v) end end local num = math.random(1, #PlayerTable) local player = PlayerTable[num]